Maniphest T74196

every object (shape) looks transparent in sculpting mode
Closed, Duplicate

Assigned To
None
Authored By
chetan (chetan123)
Feb 25 2020, 1:35 PM
Tags
  • BF Blender
Subscribers
Ankit Meel (ankitm)
chetan (chetan123)

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Gallium 0.4 on llvmpipe (LLVM 3.8, 256 bits) VMware, Inc. 3.3 (Core Profile) Mesa 11.2.0 (git-aa91c51)

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: rB77d23b0bd76f
Worked: (optional)

Short description of error
[whole project looks tranparent]

Exact steps for others to reproduce the error
[-start blender with sculpting window , - default object looks transparent ]
[Based on the default startup or an attached .blend file (as simple as possible)]

Related Objects

Event Timeline

chetan (chetan123) created this task.Feb 25 2020, 1:35 PM
chetan (chetan123) updated the task description.
Evan Wilson (EAW) updated the task description.Feb 25 2020, 2:23 PM
Ankit Meel (ankitm) added a subscriber: Ankit Meel (ankitm).Feb 25 2020, 3:18 PM

Try after file > Defaults > load factory settings. I see a good nice sphere on 2.83.

Ankit Meel (ankitm) changed the task status from Needs Triage to Needs Information from User.Feb 25 2020, 3:20 PM
chetan (chetan123) added a comment.Feb 25 2020, 3:49 PM

still same {F8369404}problem

Ankit Meel (ankitm) added a comment.Feb 25 2020, 6:55 PM

We do not support software rendering. You are using llvmpipe to render opengl. So you are not using your GPU.

https://developer.blender.org/T67024