System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Quadro K3100M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 426.32
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: rB77d23b0bd76f
Short description of error
When start an animation with two Objects containing a particle system with boid physics
and one of them should fight the other, blender will crash.
Exact steps for others to reproduce the error
- Add -> Mesh -> Plane
- Add Particle System to "Plane"
- Particle Settings: Emission
Number: 3
Frame Start: 1
End: 1
Lifetime: 2000
Velocity
Normal: 0 m/s
Physics
Physics Tape: Boids
Boid Brain
Delete the default Rules (Separate and Flock)
Field Weights
Gravity: 0- Add -> Mesh -> Plane
- Move "Plane.001" 3 units on x-axis (g,x,3,enter)
- Add Particle System to "Plane.001"
- Particle Settings: Emission
Number: 3
Frame Start: 1
End: 1
Lifetime: 2000
Velocity
Normal: 0 m/s
Physics
Physics Tape: Boids
Relations:
Add:
Target Object: "Plane"
System: 1
Mode: Enemy
Boid Brain
Delete the default Rules (Separate and Flock)
Add Rule: "Fight"
Field Weights
Gravity: 0- Start Animation - Blender will crash after a couple of seconds!
