Maniphest T74448

MacBook Pro 2019 laggy
Closed, Duplicate

Assigned To
None
Authored By
Ivane Gkomarteli (IvaneG)
Mar 4 2020, 10:13 PM
Tags
  • BF Blender
  • Platform: macOS
Subscribers
Benjamin Kleinert (benkl)
Germano Cavalcante (mano-wii)
Ivane Gkomarteli (IvaneG)
John Lynch (JohnTheThird)
Stas (girafic)

Description

System Information
Operating system: Darwin-19.2.0-x86_64-i386-64bit 64 Bits
MacBook Pro (16-inch, 2019)
Memory: 32 GB 2667 MHz DDR4
processor: 2.3 GHz 8-Core Intel Core i9
Graphics card: AMD Radeon Pro 5500M 8 GB OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.4.19

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: rB77d23b0bd76f
Worked: (optional)

Short description of error
Viewport in Material Preview mode is laggy (Simple scene with 5 objects).
Also the MacBook gets hot.

Exact steps for others to reproduce the error

  • Open the .blend file and set the Viewport to Material Preview mode.
  • Try to move the view position, zoom in - out, it should lag (it lags to me).

It lags more if add more materials to objects (video).

Video:

.blend

I read some posts saying that MacBooks are not good for Blender but I also read some posts suggesting to use MacBooks for Blender so it is not clear to me if my MacBook is the problem or my blender configurations (I have the default settings).

I recently bought the MacBook and I am really disappointed that it lags. Does anyone have the same issue and if there is a known fix?

Also I am considering to return my MacBook Pro If I can't fix the lagging issue soon, can any Blender pro suggest me a good laptop for Blender?

Event Timeline

Ivane Gkomarteli (IvaneG) created this task.Mar 4 2020, 10:13 PM
Ivane Gkomarteli (IvaneG) updated the task description.Mar 4 2020, 10:15 PM
Ivane Gkomarteli (IvaneG) added a project: Platform: macOS.
Ivane Gkomarteli (IvaneG) updated the task description.
Stas (girafic) added a subscriber: Stas (girafic).Mar 5 2020, 9:41 AM

Looks like something is with transmission and AMD graphics cards (see video attached). Tested also on OSX with Intel GPU, works fine.

Benjamin Kleinert (benkl) added a subscriber: Benjamin Kleinert (benkl).EditedMar 5 2020, 1:00 PM

I can actually replicate this behaviour.

2019 Pro, i9, 16GB, 560X 4GB - Mojave 10.14.6 - 2.83 Nightly

For a good Blender laptop you will have to switch to linux/windows. Almost any laptop with a decent nvidia RTX, the razer ones eg will never be as fancy as a macbook but they will outperform them by far.This i9 is almost always throttled and graphics performance is ...mediocre. if you are not bound to only having a laptop id recommend getting a mid range laptop and then render and simlulate on a desktop as i do (nvidia graphics and ryzen).

Germano Cavalcante (mano-wii) added a subscriber: Germano Cavalcante (mano-wii).Mar 6 2020, 1:01 PM

This is possibly due to the metallic materials (see T66231), but I don't have a Mac to confirm.

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Needs Information from User.Mar 9 2020, 12:01 PM

Can anyone confirm if it is the same problem as T66231?

John Lynch (JohnTheThird) added a subscriber: John Lynch (JohnTheThird).Mar 9 2020, 5:44 PM

Yes it is the same issue. Here is the Instruments trace of the lights.blend file while orbiting the viewport in EEVEE. Lots of SCCompileShader calls.

Germano Cavalcante (mano-wii) added a comment.Mar 9 2020, 6:35 PM

Thanks for the info, I will merge the reports