Maniphest T75907

Texture names not written to .mtl file when shader is not Principled BSDF (Obj export)
Closed, Archived

Assigned To
Evan Wilson (EAW)
Authored By
Pablo (sigmasoldier)
Apr 19 2020, 10:29 PM
Tags
  • BF Blender
Subscribers
Evan Wilson (EAW)
Pablo (sigmasoldier)

Description

System Information
Operating system: Windows 10 x64
Graphics card: Nvidia GTX860M

Blender Version
Broken:

  • v 2.82a
  • v 2.83 Beta

Worked: Never tested before

Short description of error
When exporting .obj files, the texture name will not be written to the .mtl file, if the shader is not Principled BSDF.

Exact steps for others to reproduce the error

  1. Create material
  2. Replace the shader node of Principled BSDF by Diffuse BSDF
  3. Set an external image texture as color source
  4. Export .obj file, ensure that _"Export materials"_ is checked.

Event Timeline

Pablo (sigmasoldier) created this task.Apr 19 2020, 10:29 PM
Evan Wilson (EAW) closed this task as Archived.Apr 20 2020, 6:53 AM
Evan Wilson (EAW) claimed this task.
Evan Wilson (EAW) added a subscriber: Evan Wilson (EAW).

Thank you for the report. This is by design. See T68399 for more information. It is documented in the manual here: https://docs.blender.org/manual/en/latest/addons/import_export/node_shaders_info.html