System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19
Blender Version
Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-20 02:11, hash: rB23bb42a06e28
Worked: -
Short description of error
Trying out the new VR scene inspection feature, I noticed the following rendering artifact:
- There is a faint duplicate of objects in the foreground visible to the right and to the left (depending on which eye) in front of other objects if Eevee viewport denoising is enabled.
Basically what seems to happen, is that the part of the scene that is occluded by an object in the foreground from the perspective of one eye but is visible from the other eye, is not rendered (or denoised) the same way as the rest of the scene. This goes for both eyes. This partly occluded area looks somewhat different, more pixelated, maybe a bit darker and surface reflections look different.
On a side note, the BlenderXR implementation from Marui plugin doesn't have this problem.
Exact steps for others to reproduce the error
- Activate the VR inspection addon.
- Start VR session on any scene.
- Renderer should be Eevee, with viewport denoising turned on.
- Look at an object in the foreground, while having some other objects behind it, further away.
