System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: rB77d23b0bd76f
Worked: (optional)
Short description of error
If the constraint is not set on fixed position the constrained object will stay at the start position even if the offset is on a different value.
The constraint will work fine if the curve is set to Cyclic U.
This may not be considered a bug, but the "Fixed position" option isn't really working as the name describes.
It is merely remapping the frames value to a range that goes from 0.0 to 1.0. This will cause a slide of the constrained object on the curve when the curve moves and it will not keep its parametric coordinates, it will just keep the position on the percentage of the length of the curve.
Exact steps for others to reproduce the error
For Cyclic U:
Create a Nurbs Curve
Create an Empty
Add a follow path constraint
Set the offset value to 50
in the curve option tab, under Active spline activate Cyclic U
Fixed position:
A simple way to recreate the issue is to create a curve with 6 control points, place the constrained object between the first and second control point and move the sixth control point. You will notice the constrained object moving even if the curve is not actually deforming in that area.