Sorry if this is a repeat report. I was unable to find another report for this.
System Information
Operating system: NA
Graphics card: NA
Blender Version
Broken: All versions of Blender 2.8X and 2.90 that I am able to test.
Worked: Never
Short description of error:
While the "Backface culling" option is enabled in the viewport, the culled backface will still receive a shadow when the "shadow" option is also enabled.
For example, here's a box with all it's normals facing inwards. With backface culling, we are able to see inside the box. But with shadows also enabled (as seen in the picture), shadows are cast onto the "culled" faces.
Exact steps for others to reproduce the error:
- Create scene with an object that has it's normal facing away from the camera (you're seeing the backface).
- Enable "Backface culling" in the viewport shading options.
- Enabled "Shadows" and adjust the position of the "light" such that the "back face is in shadow.
- The backface should now have a shadow placed on it.
- If you reproduce the steps above for the workbench render engine, the same issue applies.


