System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.75
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: rB77d23b0bd76f
Worked: (optional)
Short description of error
I have made myself an addon that controls an objects scale based off of 2 custom properties.
this code runs every frame change and during depsgraph updates. Every thing works fine even when key framing these custom properties,
but not while rendering.
Exact steps for others to reproduce the error
Here is the addon in full.
The code that is run on every frame change is on line 165 and is appended to the handler at line 310.
Everything in the view port seems to work perfectly.
And just for debugging purposes a added some print commands in my code at various steps.
So when I hit render whether I'm using eevee or cycles I get a console that says its executing my code and a render that does not reflect that.
The Console
The render result. Object stays the same size as last seen in the viewport.
I have tried using different handlers like render_pre, but no luck.
This is most likely something stupid in my code as I only started a week ago. For now I'm reporting this as a bug either in blender or the blender API documentation.


