Maniphest T76230

Skin modifier is unstable if combined with other modifiers
Closed, DuplicateBUG

Assigned To
None
Authored By
Simeon Conzendorf (noemis)
Apr 29 2020, 3:58 PM
Tags
  • BF Blender
  • Modifiers
Subscribers
Jacques Lucke (JacquesLucke)
Simeon Conzendorf (noemis)

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19

Blender Version
Broken: version: 2.83 (sub 15), branch: master, commit date: 2020-04-29 08:26, hash: rB839fe335d2d6
Worked: never I asume

Short description of error
adding a particle system after skin modifier makes mesh flickering when press play

Exact steps for others to reproduce the error

  • add skin modifier to default cube
  • add a particle system
  • press play

usecase: make a low poly tree with particles as leaves

Event Timeline

Simeon Conzendorf (noemis) created this task.Apr 29 2020, 3:58 PM
Jacques Lucke (JacquesLucke) changed the task status from Needs Triage to Confirmed.Apr 29 2020, 4:24 PM
Jacques Lucke (JacquesLucke) changed the subtype of this task from "Report" to "Bug".
Jacques Lucke (JacquesLucke) added a project: Modifiers.
Jacques Lucke (JacquesLucke) added a subscriber: Jacques Lucke (JacquesLucke).

I can reproduce the issue. In this file I replaced the particle system with a Collision modifier. The result is the same, but there is less visual clutter.

Brecht Van Lommel (brecht) closed this task as a duplicate of T48937: different Skin Modifier outputs for same mesh.May 1 2020, 5:49 PM