Maniphest T76311

Redo causes pointy mesh artifacts in Multires
Confirmed, LowBUG

Assigned To
None
Authored By
Ruthwik (ruthwikrao)
May 1 2020, 10:23 PM
Tags
  • BF Blender
  • Sculpt, Paint & Texture
  • Modifiers
  • Modeling
Subscribers
Ankit Meel (ankitm)
Pablo Dobarro (pablodp606)
Regnas (Regnas)
Ruthwik (ruthwikrao)
Sergey Sharybin (sergey)

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48

Blender Version
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-05-01 14:06, hash: rB60741cfe181c
Worked: (newest version of Blender that worked as expected)

Short description of error
In the new multires, if I sculpt on a level, then subdivide, sculpt on that layer again, then undo to the base level and redo back to the higher levels, it creates a pointy mess in the place of where I'd sculpted.



Exact steps for others to reproduce the error

  1. Remove default cube, add UV sphere. Go to sculpting workspace.
  2. Add a multires modifier and create a few subdivision levels.
  3. Sculpt on those levels and undo back to the lowest level.
  4. Redo back to the higher levels. Some of those steps would have pointy shapes.

Event Timeline

Ruthwik (ruthwikrao) created this task.May 1 2020, 10:23 PM
Eitan Traurig (EitanSomething) added a project: Sculpt, Paint & Texture.May 1 2020, 10:25 PM
Regnas (Regnas) added a subscriber: Regnas (Regnas).May 1 2020, 11:24 PM

Yep, same here.
Confirmed.

Ankit Meel (ankitm) changed the task status from Needs Triage to Confirmed.May 2 2020, 12:03 PM
Ankit Meel (ankitm) updated the task description.
Ankit Meel (ankitm) added projects: Modifiers, Modeling.
Ankit Meel (ankitm) added subscribers: Ankit Meel (ankitm), Pablo Dobarro (pablodp606).
Sergey Sharybin (sergey) added a subscriber: Sergey Sharybin (sergey).May 4 2020, 5:42 PM

An educated guess tells that is same root cause that is in T76313.

Campbell Barton (campbellbarton) triaged this task as Low priority.Sep 8 2020, 11:05 AM
Campbell Barton (campbellbarton) changed the subtype of this task from "Report" to "Bug".
Campbell Barton (campbellbarton) moved this task from Backlog to Bugs (Mesh) on the Modeling board.Sep 21 2020, 1:41 PM
Julien Kaspar (JulienKaspar) moved this task from Backlog to Bugs on the Sculpt, Paint & Texture board.Apr 20 2021, 1:08 PM