Maniphest T76391

GPencil: Strokes Are Hidden by some kind of clipping in wireframe viewport shading
Closed, Archived

Assigned To
Clément Foucault (fclem)
Authored By
dupoxy (dupoxy)
May 4 2020, 8:51 AM
Tags
  • BF Blender
  • Grease Pencil
  • EEVEE & Viewport
Subscribers
Antonio Vazquez (antoniov)
Clément Foucault (fclem)
dupoxy (dupoxy)

Description

System Information
Operating system: Darwin-17.7.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 680MX OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.32.0 355.11.10.10.40.102

Blender Version
Broken: version: 2.83
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-04-24 21:52, hash: rBc5f4d5e448e4
Worked: 2.82a

Short description of error
Strokes Are Hidden by some kind of clipping in wireframe viewport shading

Exact steps for others to reproduce the error

  1. open file
  2. rotate the view

Notice that Some Strokes Are Hidden by some kind of clipping
video :

Note: if x-ray is on the clipping is gone
original bad report: T76385
Step by Step

  1. file > New > 2D Animation
  2. Enable speed guides and align strokes to current view plane
  3. Draw some strokes wile rotating the view
  4. Enable wireframe viewport shading
  5. rotate the view

Notice that Some Strokes Are Hidden by some kind of clipping

Event Timeline

dupoxy (dupoxy) created this task.May 4 2020, 8:51 AM
dupoxy (dupoxy) added a project: Grease Pencil.May 4 2020, 8:59 AM
dupoxy (dupoxy) updated the task description.May 4 2020, 9:24 AM
Antonio Vazquez (antoniov) added subscribers: Clément Foucault (fclem), Antonio Vazquez (antoniov).May 4 2020, 9:51 AM

@Clément Foucault (fclem) Maybe some precision issue?

Antonio Vazquez (antoniov) added a comment.May 7 2020, 4:04 PM

I have tested and can reproduce, but changing clipping distance it solves.

@Clément Foucault (fclem) do you think is a bug or a know limitation?

dupoxy (dupoxy) added a comment.May 7 2020, 4:20 PM

@Antonio Vazquez (antoniov)
Changing the clipping distance doesn't solve it for me.

Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.May 7 2020, 7:25 PM
Antonio Vazquez (antoniov) added a comment.May 11 2020, 2:20 PM

@Clément Foucault (fclem) any solution here?

Antonio Vazquez (antoniov) added a project: GPU / Viewport.May 11 2020, 4:52 PM
Clément Foucault (fclem) closed this task as Archived.May 11 2020, 7:15 PM
Clément Foucault (fclem) claimed this task.

This is because the object is considered flat by the scene & overlays. If you set the stroke type to be 3D it works as expected.

This is a design limitation. There is no workaround this.

dupoxy (dupoxy) added a comment.May 11 2020, 8:14 PM

Yes If I set the strokes object data properties Depth Order to be 3D location it works as expected.
thanks

Clément Foucault (fclem) edited projects, added EEVEE & Viewport; removed GPU / Viewport.Jun 19 2020, 11:02 PM