Maniphest T76462

Resizing the 3d manipulators makes the handles of the scale and the move tools too big.
Closed, Archived

Assigned To
Germano Cavalcante (mano-wii)
Authored By
Adam Smith (Adam.S)
May 6 2020, 3:18 AM
Tags
  • BF Blender
Subscribers
Adam Smith (Adam.S)
Campbell Barton (campbellbarton)
Germano Cavalcante (mano-wii)
William Reynish (billreynish)

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: rB77d23b0bd76f
Worked: (optional)

Short description of error
I reported this as a papercut on the devtalk with some suggestions for improvements but i believe it's more than that. 2.7 had some options to adjust the handles size for the scale and the move tools but in the new 2.8 versions it's now one option that alteres everything.

The rotate tool is fine as it doens't have handles but the other two become too big for what's needed when i put the max value as you can see. the reason for that it makes grabbing the axes much eaiser and Blender has sensitivity for when you get closer to the center which i don't like.

I hope this explains the reasons for why some changes are needed at least for the size of the handles.
Thank you.

Exact steps for others to reproduce the error

Open the Preferences editor and in the viewport tab under the gizmo size panel make the value to high or max then switch between the transform tools.

PS: is there a way to disable the outer scale circle? i use click drag anywhere with the right click select.

Event Timeline

Adam Smith (Adam.S) created this task.May 6 2020, 3:18 AM
Adam Smith (Adam.S) updated the task description.May 6 2020, 3:23 AM
Adam Smith (Adam.S) updated the task description.May 6 2020, 4:15 AM
Germano Cavalcante (mano-wii) closed this task as Archived.May 6 2020, 7:58 PM
Germano Cavalcante (mano-wii) claimed this task.
Germano Cavalcante (mano-wii) added a subscriber: Germano Cavalcante (mano-wii).

Thanks for the report but all of these are feature requests.
You have to contact the UI team and a developer if you want these features to be implemented.
Closing as this bug tracker is only for bugs and errors.

For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

Adam Smith (Adam.S) added a comment.May 6 2020, 9:31 PM

I get it why you want to close the reoport, but how are these feature requests when most of them were already there at least in the older versions? this is a loss of functionality or more like a complete removal which doesn't make sense from a user standpoint, it's not like they are complex or hard to achieve in today's standards or even brining the old ones back.

This is the down side of open source changing things that are not necessary to change which hinders people's workflows...there are certain things that shouldn't be even touched or only improved after extensive R&D and users testing including the UI/UX, Tools...etc

And now i have to contact the UI team/developers just to bring something back or improve it when it was already implemented, because i did mention this several times on those channels and got ignored even emailed Mr.Roosendaal for something similar but he told me he's no longer developing and switched to the management side.
Very disappointed.

Germano Cavalcante (mano-wii) added subscribers: William Reynish (billreynish), Campbell Barton (campbellbarton).May 6 2020, 9:51 PM
In T76462#925569, @Adam Smith (Adam.S) wrote:

I get it why you want to close the reoport, but how are these feature requests when most of them were already there at least in the older versions? this is a loss of functionality or more like a complete removal which doesn't make sense from a user standpoint, it's not like they are complex or hard to achieve in today's standards or even brining the old ones back.

This is the down side of open source changing things that are not necessary to change which hinders people's workflows...there are certain things that shouldn't be even touched or only improved after extensive R&D and users testing including the UI/UX, Tools...etc

And now i have to contact the UI team/developers just to bring something back or improve it when it was already implemented, because i did mention this several times on those channels and got ignored even emailed Mr.Roosendaal for something similar but he told me he's no longer developing and switched to the management side.
Very disappointed.

The gizmos system changed dramatically between 2.79 and 2.80.
Some things may no longer be compatible and thus discontinued.

@William Reynish (billreynish), @Campbell Barton (campbellbarton) any idea why this feature was removed?

Adam Smith (Adam.S) added a comment.May 7 2020, 2:04 AM

I went ahead and made Features for the 3d Manipulators to work in an intuitive way. when this stuff should have been solved during the 2.8 development phase, because right now you're telling me that it's discontinued and will probably never see it for how many years because it's no longer compatible.

Adam Smith (Adam.S) added a comment.May 13 2020, 11:08 PM

@William Reynish (billreynish) @Campbell Barton (campbellbarton) So what is the final say? there is hope for this or not.

William Reynish (billreynish) added a comment.May 14 2020, 8:09 AM

We should probably make the gizmo scaling more sophisticated, so that the handles don’t also scale. I know animators typically like to work with very large gizmos for transforms.

Adam Smith (Adam.S) added a comment.May 20 2020, 2:36 AM
In T76462#931165, @William Reynish (billreynish) wrote:

We should probably make the gizmo scaling more sophisticated, so that the handles don’t also scale. I know animators typically like to work with very large gizmos for transforms.

Yes, please.