System Information
Operating system: Win10PRO 64bit
Graphics card:
Blender Version
2.82
2.83
Short description of error
When exporting it as .OBJ files (with "Animation" and "Triangulate Faces" options) then the output is invalid and also the viewport shows the invalid mesh after export.
This does not happen, when "Triangulate Faces" is not selected;
Exact steps for others to reproduce the error
- Open File
- export as OBJ
- enable Animation
- enable Triangulate Faces
- export
The object in the scene is changed as if the shapekey was applied multiple times
bmesh used together with "relative shape keys" seems to be the reason.
Written OBJs are false though.
In this other file, the code that brings the problem was copied in the Text Editor.
To reproduce the same problem just:
- run the script.
The correct mesh data can be restored in the viewport to the original values by entering EditMode and then again changing back to ObjectMode.