Maniphest T76739

Incorrect color around selected vertices
Closed, Archived

Assigned To
Gilberto Rodrigues (gilberto_rodrigues)
Authored By
Gilberto Rodrigues (gilberto_rodrigues)
May 14 2020, 11:14 AM
Tags
  • BF Blender
Subscribers
Gilberto Rodrigues (gilberto_rodrigues)
Jeroen Bakker (jbakker)
Sebastian Parborg (zeddb)

Description

Blender Version
Broken: 2.8x
Worked: 2.79b

Short description of error
When a vertex is selected. The color highlight on the edges around it is wrong, it's desaturated, washed out, hard to see. Then if you change the viewport to X-ray or wireframe, that highlight color changes to the correct color from the theme. In 2.79 it does not change, it's always correct.

Exact steps for others to reproduce the error
Open blender
Go to edit mode
Select a vertex
See that the highlight in the edges around the vertex is darker and desaturated, not the color selected in the theme.
Change the viewport shading to wireframe
Now the highlight has changed to the right color and matches the theme and has better visibility, it should have been the same in solid view.

Event Timeline

Gilberto Rodrigues (gilberto_rodrigues) created this task.May 14 2020, 11:14 AM
Jeroen Bakker (jbakker) added a subscriber: Jeroen Bakker (jbakker).EditedMay 14 2020, 11:28 AM

The drawing follows the select mode (vertex, edge and face). When edge selection mode is active the edges are shown with the themed color. When only vertex selection is active. the edges are shown a bit darkened. This was done so the user sees better in what mode the user is in, especially with the 1-2-3 shortcuts.

T67637: Selected edges hard to see with wireframe display in 2.80 added the difference for XRay.
Making this report invalid as it works as intended.

Gilberto Rodrigues (gilberto_rodrigues) updated the task description.May 14 2020, 11:44 AM
Gilberto Rodrigues (gilberto_rodrigues) updated the task description.
Gilberto Rodrigues (gilberto_rodrigues) added a comment.EditedMay 14 2020, 11:56 AM

To me it just isn't worth it "knowing better" what mode we're in if we can barely see the selection. The points in vertices locations were always a good enough indication of vertex mode. And if it really was the case, then why did they remove the dots in the middle of faces in face mode? If anything, they made it harder to know what selection mode we're in. Also, why not make these same design changes in the UV editor to be consistent? Good that they acknowledged and fixed it for xray and wireframe views, but it is even harder to see in solid mode then it was to see in modes that were fixed... This is a bad and inconsistent design decision. I know you all are very busy, but it's just wrong to not acknowledge mistakes.

Gilberto Rodrigues (gilberto_rodrigues) closed this task as Archived.May 14 2020, 12:31 PM
Gilberto Rodrigues (gilberto_rodrigues) claimed this task.
Sebastian Parborg (zeddb) added a subscriber: Sebastian Parborg (zeddb).May 14 2020, 12:32 PM

You can turn the center face dot back on by checking the "center" checkbox in the overlays drops down menu

Gilberto Rodrigues (gilberto_rodrigues) added a comment.May 14 2020, 12:54 PM
This comment was removed by Gilberto Rodrigues (gilberto_rodrigues).
Gilberto Rodrigues (gilberto_rodrigues) added a comment.May 14 2020, 1:48 PM
This comment was removed by Gilberto Rodrigues (gilberto_rodrigues).
Gilberto Rodrigues (gilberto_rodrigues) added a comment.May 19 2020, 1:34 PM

Today I discovered that all this time I could have just simply toggled "Edge" in the overlays panel inside edit mode to get the edges highlighted in vertex mode like they were in 2.79. Why didn't anybody tell me that? 😃