System Information
Operating system: Windows 10
Graphics card: Gigabyte RX 580 8G MI
RAM: 16GB DDR4 3000Mhz
Blender Version
Broken: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06
Worked: N/A
Short description of error
Blender crashes while rendering and even in viewport when using GPU Compute on Cycles. Split kernel error: invalid ray state
No crashes when using CPU.
Exact steps for others to reproduce the error
- Edit > Preferences > System > OpenCL
- Tick Radeon RX 580 Series
- Change render engine to Cycles.
- Device > GPU Compute
- Switch viewport to rendered or Press F12 to render
- Screen freezes then monitor resets, GPU driver crashes
Even when rendering the default cube, still crashes.
Already tried DDU then reinstall latest GPU drivers
Already tried reinstalling blender (still crashes on fresh install with no addons)
Already tried previous versions (2.79), no luck.
Errors found:
in console > Split kernel error: invalid ray state
in logs > GLLineWidth uses wide lines (parameter <width> with value '0x0') which are deprecated and do not work outside of the compatibility context