Maniphest T76862

Edge masking artefacts on higher subdiv levels when removing the mask from lower subdivs
Confirmed, NormalKNOWN ISSUE

Assigned To
None
Authored By
Kenn Nyström (Frozen_Death_Knight)
May 18 2020, 5:38 PM
Tags
  • BF Blender
  • Sculpt, Paint & Texture
  • Modifiers
Subscribers
Edvard Svensson (EdvardS)
Kenn Nyström (Frozen_Death_Knight)
TheRedWaxPolice (TheRedWaxPolice)

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.50

Blender Version
Broken: version: 2.90 (sub 2), branch: master, commit date: 2020-05-15 19:12, hash: rBeaf7d36d66e5

Short description of error
This is a follow-up report on this bug report I made: https://developer.blender.org/T76386

To quickly summarise, there are still masking artefacts that aren't removed when you delete a mask at a lower subdiv level. It only deletes the mask that all subdiv levels share, but in the process the edges of the mask remain at the higer levels because said geometry doesn't exist on the lower levels. This causes problems like these to occur:

Exact steps for others to reproduce the error

  1. Take a cube and subdivide it.
  1. Go down to level 0 and try to mask the mesh, which will be completely invisible. Then pick any subdiv level above it and mask.
  1. Remove the mask at a lower subdiv above level 0 and then move up one level. The mask edges should still be there.
  1. Repeat 3) until you reach the highest subdiv level.

Event Timeline

Kenn Nyström (Frozen_Death_Knight) created this task.May 18 2020, 5:38 PM
Kenn Nyström (Frozen_Death_Knight) updated the task description.
Kenn Nyström (Frozen_Death_Knight) updated the task description.May 18 2020, 5:41 PM
Kenn Nyström (Frozen_Death_Knight) updated the task description.
Kenn Nyström (Frozen_Death_Knight) updated the task description.May 18 2020, 5:43 PM
Kenn Nyström (Frozen_Death_Knight) updated the task description.
TheRedWaxPolice (TheRedWaxPolice) added a subscriber: TheRedWaxPolice (TheRedWaxPolice).May 18 2020, 9:28 PM

I can confirm that...

Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.May 19 2020, 3:17 PM
Richard Antalik (ISS) added projects: Sculpt, Paint & Texture, Modifiers.
Bastien Montagne (mont29) changed the subtype of this task from "Report" to "Bug".Oct 14 2020, 2:29 PM
Pablo Dobarro (pablodp606) changed the subtype of this task from "Bug" to "Known Issue".Jan 25 2021, 10:10 PM
Julien Kaspar (JulienKaspar) moved this task from Backlog to Known Issues on the Sculpt, Paint & Texture board.Apr 20 2021, 1:08 PM
Edvard Svensson (EdvardS) added a subscriber: Edvard Svensson (EdvardS).Sep 4 2022, 5:41 PM