System Information
Operating system: Windows 10 Build 18363.778
Graphics card: NVIDIA GeForce RTX 2060 SUPER Version 442.92
Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Worked: (newest version of Blender that worked as expected) It has never worked for me but I've only used 2.80. I've tried it on 2.90 but it still fails.
Short description of error
When playing back the timeline from 0 to 90, the objects should move upward at the same speed but they don't which can be seen by watching the orange object at the top (Weight). When the timeline gets to 90, everything is back in sync.
Exact steps for others to reproduce the error
Press the play button and watch the weight. It (and others) move at a different rate. If you delete the keyframes at location 100 and replay the timeline, everything works correctly. Somehow the keyframes at 100 are influencing the process between 0 and 90.
Based on the default startup or an attached .blend file (as simple as possible).