System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 780M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-12.0.24 355.11.10.50.10.103
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: rB375c7dc4caf4
Worked: (optional)
Short description of error
With principled volume node connected to world output, the eevee render becomes corrupted, weird colors etc.
The problem will go away if I disconnect the volume from the world output and reconnect (sometimes). Disconnecting and reconnecting several times usually gets rid of the problem temporarily, but then it will randomly corrupt again and I have to disconnect/reconnect.
Exact steps for others to reproduce the error
Disconnect and reconnect the 'Volume' from Principled Volume to World Output 'Volume' (click and hold without releasing the mouse while disconnecting and re-connecting). It happens at other times, but that's the easiest way to make the issue occur. I tried disabling Eevee options that I enabled, but seemed to make no difference. I tried to make it happen with a simple cube, but was not able to. I am very new to Blender, so I apologize if this is user error, but the randomness makes me think it's not. Thanks for your help making such a great program!
Here is the Blender file
[Based on the default startup or an attached .blend file (as simple as possible)]


