System Information
Operating system: Windows 10 Build 18363.778
Graphics card: NVIDIA GeForce RTX 2060 SUPER Version 442.92
Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Worked: (newest version of Blender that worked as expected)
Short description of error
When playing back the timeline from 0 to 170, the objects should move upward at the same speed but they don't which can be seen by watching the orange object at the top (Weight). When the timeline gets to 170, everything is back in sync. This is a follow on to bug report T76885.
Exact steps for others to reproduce the error
Press the play button and watch the weight. It (and others) move at a different rate. You can see this by watching the magnet at the top. By the time the timeline is at 90, the magnet has almost disappeared. When it finally gets to 170, it's where it should be. If you delete the keyframes at location 190 and replay the timeline, everything works correctly. Somehow the keyframes at 190 are influencing the process between 0 and 170. As you can see, none of the other objects have keyframes between 0 and 170 so they can't be influencing the motion that way. Everything should move at the same rate between 0 and 170.
Based on the default startup or an attached .blend file (as simple as possible).