System Information
Operating system: Windows x64
Graphics card: RX 5600 XT
Blender Version
Broken: 2.82
Worked: None
Short description of error
I've tried applying a simple deform modifier to the rectangular prism and i've got some weird looking results.
Please check screenshot, left side is blender and right side is the 3ds max result i want to achieve.
Additionally, i'm having hard to understand why do we have to add additionally object such as empty in order to perform such as simple deform operation. IMHO there should be no additional object but only the object we want to deform. I have no intention comparing 3ds max to blender and vice versa, but sometimes its not a bad idea to see how competition is solving some similar problems.
