Maniphest T77048

Simple deform bending system does not work as expected
Closed, Duplicate

Assigned To
None
Authored By
Igor (r4jk3)
May 25 2020, 10:27 AM
Tags
  • BF Blender
Subscribers
Igor (r4jk3)

Description

System Information
Operating system: Windows x64
Graphics card: RX 5600 XT

Blender Version
Broken: 2.82
Worked: None

Short description of error
I've tried applying a simple deform modifier to the rectangular prism and i've got some weird looking results.
Please check screenshot, left side is blender and right side is the 3ds max result i want to achieve.

Additionally, i'm having hard to understand why do we have to add additionally object such as empty in order to perform such as simple deform operation. IMHO there should be no additional object but only the object we want to deform. I have no intention comparing 3ds max to blender and vice versa, but sometimes its not a bad idea to see how competition is solving some similar problems.

Event Timeline

Igor (r4jk3) created this task.May 25 2020, 10:27 AM
Germano Cavalcante (mano-wii) closed this task as a duplicate of T76838: Simple Deform Modifier - Bend Mode.May 26 2020, 4:57 PM