Maniphest T77635

Improve PBVH building performance or PBVH_FACES
Needs Triage, NormalDESIGN

Assigned To
None
Authored By
Pablo Dobarro (pablodp606)
Jun 8 2020, 7:09 PM
Tags
  • Sculpt, Paint & Texture
Subscribers
Pablo Dobarro (pablodp606)

Description

In high poly meshes, PBVH building for meshes could take several seconds, which affects performance when switching objects and when using tools that modify mesh topology (remeshers, mirroring trimming...).
As mentioned in T68873 it can be improved by multithreading it.

Event Timeline

Pablo Dobarro (pablodp606) created this task.Jun 8 2020, 7:09 PM
Pablo Dobarro (pablodp606) moved this task from Backlog to Long Term (Implementation) on the Sculpt, Paint & Texture board.Jan 5 2021, 5:40 PM