System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: rB211b6c29f771
Worked: 2.79
Short description of error
Meshes parented to bones have an offset in the exported .fbx files.
Exact steps for others to reproduce the error
1.- create an armature with 2 bones, and two meshes.
2.- Parent/bone relative each mesh to a bone in pose mode, selecting in only one "keep transform" (to verify it doesn't have effect on the exported .fbx).
2.- Export to .fbx file (uncheck "add leaf nodes").
3.- Import that .fbx to a new scene. You'll notice the offset in some or all of the meshes (that don't happen on 2.79)
[Based on the default startup or an attached .blend file (as simple as possible)]