Maniphest T78728

[Cycles] Render Layer only shadow and alpha problem
Closed, Resolved

Assigned To
Brecht Van Lommel (brecht)
Authored By
Eugene Du (APEC)
Jul 8 2020, 8:51 AM
Tags
  • BF Blender
Subscribers
Eugene Du (APEC)

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1650 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-07 18:32, hash: rBafcb41a0aaaf
Broken: version: 2.83.1, branch: master, commit date: 2020-06-25 09:47, hash: rB8289fc688b3e

Short description of error
Render Layer with Set Holdout on collection of meshes with alpha map - got shadow without alpha on meshes

Exact steps for others to reproduce the error



Revisions and Commits

rC Cycles
rB Blender

Event Timeline

Eugene Du (APEC) created this task.Jul 8 2020, 8:51 AM
Brecht Van Lommel (brecht) closed this task as Resolved by committing rB6435acd8f6f2: Cycles: support shader transparency for holdout objects.Jul 8 2020, 1:57 PM
Brecht Van Lommel (brecht) claimed this task.
Brecht Van Lommel (brecht) added a commit: rB6435acd8f6f2: Cycles: support shader transparency for holdout objects.
Brecht Van Lommel (brecht) added a commit: rC64c9b57766e3: Support shader transparency for holdout objects.Sep 1 2020, 1:53 AM