System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Quadro 600/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 369.09
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-21 17:02, hash: rBb453e9e3a4b0
Worked: (newest version of Blender that worked as expected)
Short description of error
The new UV select_edge_ring functionality (CTRL+ALT+Left Mouse) selects different parts of the mesh than the equivalent Mesh operation.
Mesh select_edge_ring on one of the vertical edges:
UV select_edge_ring on one of the vertical edges:
Note: A basic "select loop" also works differently between the UV and Mesh operations (try loop selecting edges of the circle in the below provided file for instance). At this point I'm unsure how UV is supposed to work but it seems pretty surprising.
Exact steps for others to reproduce the error
- Open attached .blend
- Perform edge ring select on Mesh
- Perform edge ring select on UV
- Notice differences

