Maniphest T80005

Eevee shading modes crash Blender
Closed, Duplicate

Assigned To
None
Authored By
Ovionis (Phigon)
Aug 22 2020, 5:15 AM
Tags
  • BF Blender
  • EEVEE & Viewport
Subscribers
Christoph (ChrisGraz)
Georg K (georg)
Jonathan Mielke (jsm)
Luke Graybill (Killarny)
Ovionis (Phigon)
Pablo Dobarro (pablodp606)
Petter Lundh (plundh)
1 More Subscribers

Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-21 19:33, hash: rBa1f54be0426e
Worked: 2020-08-13 rB275f1039d22c

Entering Material/Shaded modes, which uses Eevee rendering, crashes Blender.
No special case/setup/scenario, just this version and my (un-changed) hardware.

Error   : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF71B053775
Module  : blender.exe
Thread  : 00003710
Writing: C:\Users\-\AppData\Local\Temp\blender.crash.txt

Event Timeline

Ovionis (Phigon) created this task.Aug 22 2020, 5:15 AM
sbchild (sbchild) added a subscriber: sbchild (sbchild).Aug 22 2020, 9:28 AM
sbchild (sbchild) added a comment.EditedAug 22 2020, 9:34 AM

same issue.

System Information
Operating system: Linux-5.7.15.a-1-hardened-x86_64-with-arch-Arch-Linux 64 Bits
Graphics card: GeForce GTX 1060 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.57

Blender Version
2.91.0 Alpha, branch: master, commit date: 2020-08-21 23:42, hash: rBe26301f4d1a3

Christoph (ChrisGraz) added a subscriber: Christoph (ChrisGraz).Aug 22 2020, 2:36 PM

same on windows:


Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-08-21 19:33, hash: rBa1f54be0426e

Wykrhm Reddy (wykrhm) added a subscriber: Wykrhm Reddy (wykrhm).Aug 22 2020, 5:27 PM

Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug.

Ovionis (Phigon) added a comment.Aug 22 2020, 9:11 PM
In T80005#1000679, @Wykrhm Reddy (wykrhm) wrote:

Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug.

That is Eevee.

Wykrhm Reddy (wykrhm) added a comment.Aug 22 2020, 9:15 PM
In T80005#1000761, @Ovionis (Phigon) wrote:
In T80005#1000679, @Wykrhm Reddy (wykrhm) wrote:

Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug.

That is Eevee.

Eevee is one of the render engines. Cycles is the other. Both have Material Previews and Rendered Modes. The crash is related to triggering the Material Preview or Rendered mode panel. Irrespective of which Render engine you are on. So it isn't specific to one engine. It's related to the modes themselves.

Georg K (georg) added a subscriber: Georg K (georg).Aug 22 2020, 11:29 PM
Pablo Dobarro (pablodp606) changed the task status from Needs Triage to Confirmed.Aug 23 2020, 12:59 AM
Pablo Dobarro (pablodp606) triaged this task as High priority.
Pablo Dobarro (pablodp606) added a project: EEVEE & Viewport.
Pablo Dobarro (pablodp606) added a subscriber: Pablo Dobarro (pablodp606).
Ovionis (Phigon) added a comment.EditedAug 23 2020, 7:52 AM
In T80005#1000762, @Wykrhm Reddy (wykrhm) wrote:
In T80005#1000761, @Ovionis (Phigon) wrote:
In T80005#1000679, @Wykrhm Reddy (wykrhm) wrote:

Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug.

That is Eevee.

Eevee is one of the render engines. Cycles is the other. Both have Material Previews and Rendered Modes. The crash is related to triggering the Material Preview or Rendered mode panel. Irrespective of which Render engine you are on. So it isn't specific to one engine. It's related to the modes themselves.

Cycles doesn't have a different rendering mode. Cycles is a ray/path tracing render engine or unbiased render engine. Eevee is a biased render engine (I believe glsl but that's irrelevant).

There are 3 render engines in Blender.
There is Cycles which does the photorealistic lighting/GI.
There is Eevee which tries to mimic that realism but faster with shortcuts.
There is Workbench which renders whenever neither of those two specific engines are running.

Every other engine/addon (Vray/Octane/Beer/etc) fills the same slot as Cycles.

This is not isolated to having Eevee set as your current render engine. It is isolated to starting the Eevee render engine.

The different rendering modes (those 4 buttons in the header), don't have anything to do with selecting an engine (or rather, enabling a "sub mode" of the engine). The 2 on the left, use Workbench. The 3rd uses Eevee. The 4th uses what you set as your render engine.
If you use Eevee, the 4th will use Eevee.
If you use Cycles, the 4th will use Cycles.
If you use Redshift, the 4th will use Redshift.
If you use Workbench, there won't be a 3rd/4th because you're already using workbench (there will only be 3 buttons, the 3rd which is Eevee, will be disabled).

Jonathan Mielke (jsm) added a subscriber: Jonathan Mielke (jsm).Aug 23 2020, 10:33 AM
Wykrhm Reddy (wykrhm) added a comment.Aug 23 2020, 10:39 AM
In T80005#1000892, @Ovionis (Phigon) wrote:
In T80005#1000762, @Wykrhm Reddy (wykrhm) wrote:
In T80005#1000761, @Ovionis (Phigon) wrote:
In T80005#1000679, @Wykrhm Reddy (wykrhm) wrote:

Can confirm. Not just Eevee. Just entering Material Preview or Rendered mode crashes the entire app. Critical bug.

That is Eevee.

Eevee is one of the render engines. Cycles is the other. Both have Material Previews and Rendered Modes. The crash is related to triggering the Material Preview or Rendered mode panel. Irrespective of which Render engine you are on. So it isn't specific to one engine. It's related to the modes themselves.

Cycles doesn't have a different rendering mode. Cycles is a ray/path tracing render engine or unbiased render engine. Eevee is a biased render engine (I believe glsl but that's irrelevant).

There are 3 render engines in Blender.
There is Cycles which does the photorealistic lighting/GI.
There is Eevee which tries to mimic that realism but faster with shortcuts.
There is Workbench which renders whenever neither of those two specific engines are running.

Every other engine/addon (Vray/Octane/Beer/etc) fills the same slot as Cycles.

This is not isolated to having Eevee set as your current render engine. It is isolated to starting the Eevee render engine.

The different rendering modes (those 4 buttons in the header), don't have anything to do with selecting an engine (or rather, enabling a "sub mode" of the engine). The 2 on the left, use Workbench. The 3rd uses Eevee. The 4th uses what you set as your render engine.
If you use Eevee, the 4th will use Eevee.
If you use Cycles, the 4th will use Cycles.
If you use Redshift, the 4th will use Redshift.
If you use Workbench, there won't be a 3rd/4th because you're already using workbench (there will only be 3 buttons, the 3rd which is Eevee, will be disabled).

Ah. Thanks for explaining that. I always thought the modes were individual elements that have different functionality depending on what engine the UI is currently set to. But it does make sense that the Material Preview uses Eevee irrespective of what the render engine is and that affecting only the Rendered mode.

What I still don't get though is .. if the issue with Eevee, then why does Rendered also cause a crash when the engine is set to Cycles?

Christoph (ChrisGraz) added a comment.Aug 23 2020, 11:04 AM

Rendered mode with cycles is working at my system.

Ovionis (Phigon) added a comment.EditedAug 23 2020, 1:14 PM
In T80005#1000938, @Christoph (ChrisGraz) wrote:

Rendered mode with cycles is working at my system.

That is irrelevant to this report.
(unless your point is to re-specify the crash does not happen with just any rendering)

Christoph (ChrisGraz) added a comment.Aug 23 2020, 1:47 PM

Thats my point: This bug only happens with eevee on my system.

Was commenting to Wykrhm Reddy:

What I still don't get though is .. if the issue with Eevee, then why does Rendered also cause a crash when the engine is set to Cycles?

Luke Graybill (Killarny) added a subscriber: Luke Graybill (Killarny).Aug 23 2020, 3:11 PM
Jonathan Mielke (jsm) added a comment.Aug 23 2020, 3:18 PM

This seems to be fixed for me with rBe4932d1167f4 commit.

Petter Lundh (plundh) added a subscriber: Petter Lundh (plundh).Aug 23 2020, 9:05 PM
Ovionis (Phigon) added a comment.Aug 24 2020, 7:44 AM
In T80005#1001010, @Christoph (ChrisGraz) wrote:

Was commenting to Wykrhm Reddy:

kek, I did not see their post. Makes sense.

In T80005#1000928, @Wykrhm Reddy (wykrhm) wrote:

What I still don't get though is .. if the issue with Eevee, then why does Rendered also cause a crash when the engine is set to Cycles?

I think you're literally the only person on this page with that issue.

If you can't get cycle's path tracing viewport running, you're having a separate issue from the rest of us.

Clément Foucault (fclem) closed this task as a duplicate of T80034: Crash using material panel on 2.91.0 alpha.Aug 24 2020, 12:31 PM