System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06
Blender Version
Broken: version: 2.90.0 Beta, branch: master, commit date: 2020-08-25 16:00, hash: rB21cb6f09ffa8
Short description of error
When adding a subdivision surface modifier to the object in the attached .blend file, Blender will lock up for some time (I haven't seen it actually finish, it's possible it might at some point?)
Even when removing the modifier and merging vertices by distance to clean the mesh up a bit, the problem remains
I wish I could describe in the report what it is about this mesh specifically that led to this, but I'm out of ideas
Exact steps for others to reproduce the error
Open the attached .blend file, and attempt to add a subdivision surface modifier to the object inside.
Blender will freeze calculating, as though this mesh was many times higher poly than it actually is.