Maniphest T80425

Volumetrics not working in 2.9 eevee
Closed, Duplicate

Assigned To
None
Authored By
Raghav Anil Kumar (Blenderag)
Sep 3 2020, 10:56 AM
Tags
  • BF Blender
Subscribers
Raghav Anil Kumar (Blenderag)

Description

System Information
Operating system: win10
Graphics card: Titan rtx

Blender Version
Broken: (example: 2.90.0, edbf15d3c044, master, 2020-09-03, as found on the splash screen)
Worked: works in 2.83.5

Short description of error
Volumetrics through Principled volume material aren't appearing in Eevee.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Head to shader editor and switch the mode to world. Add principled volume material and plug it into world output. This should normally render volumetrics i.e fog etc, but it stays the same. Plesae refer the attached image to see the problem .

Thank you

Event Timeline

Raghav Anil Kumar (Blenderag) created this task.Sep 3 2020, 10:56 AM
Alaska (Alaska) closed this task as a duplicate of T80332: Principle Volume in World Shader is not working.Sep 3 2020, 10:59 AM