Blender 2.90.0 System Information
Blender:
version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: 0330d1af29c0, type: Release
build date: 2020-08-31, 10:00:13
platform: Windows
binary path: 'D:\\blender-2.90.0-windows64\\blender.exe'
build cflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj -openmp
build cxxflags: /W3 /w34062 /w34115 /w34189 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /we4013 /we4133 /we4431 /w35038 /DWIN32 /D_WINDOWS /W3 /GR /EHsc /nologo /J /Gd /MP /EHsc /bigobj /permissive- /Zc:twoPhase- -openmp /std:c++17
build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221
build system: CMake
Python:
version: 3.7.7 (default, Jun 13 2020, 11:11:23) [MSC v.1916 64 bit (AMD64)]
file system encoding: utf-8:surrogatepass
paths:
'D:\\blender-2.90.0-windows64\\2.90\\scripts\\startup'
'D:\\blender-2.90.0-windows64\\2.90\\scripts\\modules'
'D:\\blender-2.90.0-windows64\\python37.zip'
'D:\\blender-2.90.0-windows64\\2.90\\python\\DLLs'
'D:\\blender-2.90.0-windows64\\2.90\\python\\lib'
'D:\\blender-2.90.0-windows64'
'D:\\blender-2.90.0-windows64\\2.90\\python'
'D:\\blender-2.90.0-windows64\\2.90\\python\\lib\\site-packages'
'D:\\blender-2.90.0-windows64\\2.90\\scripts\\freestyle\\modules'
'D:\\blender-2.90.0-windows64\\2.90\\scripts\\addons\\modules'
'C:\\Users\\sdgfh\\AppData\\Roaming\\Blender Foundation\\Blender\\2.90\\scripts\\addons\\modules'
'D:\\blender-2.90.0-windows64\\2.90\\scripts\\addons'
'D:\\blender-2.90.0-windows64\\2.90\\scripts\\addons_contrib'
Python (External Binary):
binary path: 'D:\\blender-2.90.0-windows64\\2.90\\python\\bin\\python.EXE'
version: Command '['D:\\blender-2.90.0-windows64\\2.90\\python\\bin\\python.EXE', '--version']' returned non-zero exit status 3221225781.
Directories:
scripts:
'D:\\blender-2.90.0-windows64\\2.90\\scripts\\modules'
'D:\\blender-2.90.0-windows64\\2.90\\scripts'
user scripts: 'C:\\Users\\sdgfh\\AppData\\Roaming\\Blender Foundation\\Blender\\2.90\\scripts'
pref scripts: None
datafiles: 'C:\\Users\\sdgfh\\AppData\\Roaming\\Blender Foundation\\Blender\\2.90\\datafiles\\'
config: 'C:\\Users\\sdgfh\\AppData\\Roaming\\Blender Foundation\\Blender\\2.90\\config\\'
scripts : 'C:\\Users\\sdgfh\\AppData\\Roaming\\Blender Foundation\\Blender\\2.90\\scripts\\'
autosave: 'C:\\Users\\sdgfh\\AppData\\Roaming\\Blender Foundation\\Blender\\2.90\\autosave\\'
tempdir: 'C:\\Users\\sdgfh\\AppData\\Local\\Temp\\blender_a02076\\'
FFmpeg:
avcodec: '58, 54, 100'
avdevice: '58, 8, 100'
avformat: '58, 29, 100'
avutil: '56, 31, 100'
swscale: ' 5, 5, 100'
SDL:
Version: 2.0.12
Loading method: linked (WITH_SDL_DYNLOAD=OFF)
Other Libraries:
error C1115: unable to find compatible overloaded function "tex2Dgather(usampler2D, vec2, int)"
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x0000000143638FB0
Module : blender.exe
Thread : 0000007c
0, comp : 4, size : 0.00 MiB, SRGB8_ALPHA8
GPUTexture: create : TEXTURE_2D, w : 1, h : 1, d : 0, comp : 4, size : 0.00 MiB, RGBA8
GPUTexture: create : TEXTURE_2D, w : 1128, h : 583, d : 0, comp : 1, size : 1.25 MiB, R16UI
GPUTexture: create : TEXTURE_2D, w : 1128, h : 583, d : 0, comp : 4, size : 10.03 MiB, RGBA16F
GPUTexture: create : TEXTURE_2D, w : 1128, h : 583, d : 0, comp : 2, size : 2.51 MiB, RG16F
GPUTexture: create : TEXTURE_2D, w : 1128, h : 583, d : 0, comp : 4, size : 10.03 MiB, RGBA16F
GPUTexture: create : TEXTURE_2D, w : 1128, h : 583, d : 0, comp : 1, size : 2.51 MiB, DEPTH24_STENCIL8
GPUTexture: create : TEXTURE_2D, w : 1128, h : 583, d : 0, comp : 1, size : 2.51 MiB, DEPTH24_STENCIL8
GPUTexture: create : TEXTURE_2D, w : 1128, h : 583, d : 0, comp : 2, size : 1.25 MiB, RG8
GPUTexture: create : TEXTURE_2D, w : 1128, h : 583, d : 0, comp : 4, size : 2.51 MiB, RGBA8
GPUTexture: create : TEXTURE_2D, w : 64, h : 16, d : 0, comp : 1, size : 0.00 MiB, R8
GPUTexture: create : TEXTURE_2D, w : 160, h : 560, d : 0, comp : 2, size : 0.17 MiB, RG8
GPUTexture: create : TEXTURE_3D, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB, RGBA8
GPUTexture: create : TEXTURE_3D, w : 1, h : 1, d : 1, comp : 4, size : 0.00 MiB, RGBA8
GPUTexture: create : TEXTURE_1D, w : 1, h : 0, d : 0, comp : 4, size : 0.00 MiB, RGBA8
GPUTexture: create : TEXTURE_2D, w : 1, h : 1, d : 0, comp : 1, size : 0.00 MiB, DEPTH_COMPONENT24
GPUTexture: create : TEXTURE_2D, w : 1128, h : 583, d : 0, comp : 4, size : 2.51 MiB, SRGB8_ALPHA8
GPUTexture: create : TEXTURE_2D, w : 1128, h : 583, d : 0, comp : 4, size : 2.51 MiB, RGBA8
GPUTexture: create : TEXTURE_2D, w : 1128, h : 583, d : 0, comp : 1, size : 2.51 MiB, DEPTH24_STENCIL8
GPUTexture: create : TEXTURE_2D, w : 1128, h : 583, d : 0, comp : 1, size : 1.25 MiB, R16UI
Writing: C:\Users\sdgfh\AppData\Local\Temp\blender.crash.txt