System Information
Operating system: Windows10
Graphics card: GEFORCE GTX 970M
Blender Version
Broken: 2.90
Short description of error
Baking a texture always turns out black, when using Principled BSDF shader with Metallic setting used
without Metallic it works fine
Exact steps for others to reproduce the error
I attach a file, but you may have to replace the texture
also I attach two images, with one showing bug and one working{F8869290}