Maniphest T80869

Blender crashes when trying to render a frame outside of the range of a baked fluid simulation
Closed, Duplicate

Assigned To
None
Authored By
Justin Holmes (holmesjustin920)
Sep 17 2020, 8:43 AM
Tags
  • BF Blender
Subscribers
Germano Cavalcante (mano-wii)
Justin Holmes (holmesjustin920)

Description

System Information
Operating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon R9 M370X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.16

Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: rB0330d1af29c0
Worked: N/A

Short description of error
Blender crashes when trying to render a frame outside of the range of a baked fluid simulation.

Exact steps for others to reproduce the error
I do not think I can include the .blend file because of the required baked data that must be included, but here is how I found the bug:

I created a fire + smoke simulation and baked the data (once using uni cache and once using openvdb to make sure it was not due to the volume formatting). My simulation started at frame 111 and ended at frame 260, but my total animation went from frame 1 to 300. Every time I tried to render (using cycles render) a frame that was prior to the simulation (frame 1 through 110), Blender would crash. I had no problem rendering frames after 111. I experienced this on both Mac and Windows devices running Blender 2.90. My solution to this was to animate the renderability of both the domain and emitter (although I don't know if both are necessary, likely just the domain) to only render from frames 111 through 260. Outside of that range, they would not render. This allowed me to complete my renders outside of the simulation range without Blender crashing.

If more details are required, I am more than happy to include more information or upload a folder with the .blend file and baked data to reproduce the error.

Best,
Justin

Event Timeline

Justin Holmes (holmesjustin920) created this task.Sep 17 2020, 8:43 AM
Justin Holmes (holmesjustin920) updated the task description.Sep 17 2020, 8:45 AM
Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Needs Information from User.Sep 18 2020, 5:14 PM
Germano Cavalcante (mano-wii) added a subscriber: Germano Cavalcante (mano-wii).

Thanks for the report, but I cannot reproduce the bug with the steps described.

For the development team to be able to help, there needs to be reproducible steps (start blender, press this, then that and crash).

A .blend file can be used with an initial step. You do not need to attach the "baked data".

If there are many steps to reproduce the problem, please attach a .blend file saved right before the bug occurs, so only a few steps are needed to trigger the bug.

A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports