System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.38
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-20 18:23, hash: rBe14894aad2b8
Short description of error
After rendering, objects are left at the position of their last subframe calculated during mblur subsampling, instead of reverting to the correct frame position.
Exact steps for others to reproduce the error
Disclamer: this scene is obviously an exagerated corner case to show the error.
- open attached file
- In Timeline -> Playback enable the Show [] Subframes option
- Adjust the frame so that the position of the cube is centered pretty much around the 3D cursor
- Press F12
- Press Esc after rendering
The Cube is seen shifted top the right
Scrub the timeline to fix

