System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.48
Blender Version
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: rB3e85bb34d0d7
Worked: Never (2.80+)
Short description of error
Baking bones with visual keying produces incorrect result. See following images:
Pose before baking:
Pose after baking:
There is slight difference in bone positions.
Brief description of rig itself:
First 3 layers are bones with no animation, only constraints. Layer 0 has bones where baking produces incorrect result. Layer 22 has control bones that are animated and control this whole rig.
Exact steps for others to reproduce the error
- Open T81302.blend
- Bake Action - check Visual Keying, Clear Constraints, Overwrite Current Action
Baked action will be incorrect
Here is fille with complete rig:


