System Information
Operating system: Linux-5.4.0-48-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 450.80.02
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-05 20:26, hash: rB7951312d4b5c + official releases and master from build bot.
Worked: none that I tried so far
Short description of error
I get weird rendering artefacts where some buckets render different than others. This only seems to happen when:
Rendering with motion blur AND rendering with GPU AND rendering under a Linux OS AND the shutter position is set to "start" or "center on frame". "end of frame" renders fine.
It's completely weird as it doesn't happen under Win10 (at least in my case). I completely reduced a production scene to the point where some basic geometry and particles with a sky shader show the problem.
Exact steps for others to reproduce the error
- Open the attached blend file:
- Press F12 to render
- If you're under Windows (and maybe Mac) or render with CPU you should be fine. Otherwise you should get something like this:
- Switch the motion blur position from "center on frame" to "end on frame" and render again:
Everything fine
- Now switch back to "center on frame" and switch the render engine to CPU and render again:
Fine again.
So it only affects Linux, "start or center on frame" and GPU rendering.
P.S.: Might be somehow related to https://developer.blender.org/T76792 although I can't reproduce his problems. But the description sounds similar and he's on Linux, too.


