Maniphest T81522

Crash report
Closed, Archived

Assigned To
Germano Cavalcante (mano-wii)
Authored By
Paul Muns (dznwks)
Oct 7 2020, 9:17 PM
Tags
  • BF Blender
Subscribers
Germano Cavalcante (mano-wii)
Paul Muns (dznwks)
Richard Antalik (ISS)

Description

System Information
Operating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro Vega 48 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.18

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-05 08:29, hash: rBa4f8b2ad7653
Worked: (newest version of Blender that worked as expected)

Short description of error
[Please fill out a short description of the error here]

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

CRASH REPORT ========

Process:               Blender [4697]
Path:                  /Users/USER/*/Blender 2.91.0-a4f8b2ad7653.app/Contents/MacOS/Blender
Identifier:            org.blenderfoundation.blender
Version:               2.91.0 (2.91.0 2020-10-05)
Code Type:             X86-64 (Native)
Parent Process:        ??? [1]
Responsible:           Blender [4697]
User ID:               501

Date/Time:             2020-10-07 11:56:29.889 -0700
OS Version:            Mac OS X 10.15.7 (19H2)
Report Version:        12
Anonymous UUID:        E5A6D88C-4F8E-4F17-D3EF-A97E347D933F

Sleep/Wake UUID:       2EC9876A-5A88-4216-9EFF-5012B6285AF7

Time Awake Since Boot: 20000 seconds
Time Since Wake:       7500 seconds

System Integrity Protection: enabled

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x00000000000000c8
Exception Note:        EXC_CORPSE_NOTIFY

Termination Signal:    Segmentation fault: 11
Termination Reason:    Namespace SIGNAL, Code 0xb
Terminating Process:   exc handler [4697]

VM Regions Near 0xc8:
--> 
    __TEXT                 000000010d9d1000-00000001180a9000 [166.8M] r-x/r-x SM=COW  /Users/USER/*/Blender 2.91.0-a4f8b2ad7653.app/Contents/MacOS/Blender

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   GLEngine                      	0x00007fff415b68f4 gleUpdateCtxDirtyStateForBufStampChange + 331
1   GLEngine                      	0x00007fff415b6a7a gleDirtyBufferObjectCurrentBindPoints + 109
2   GLEngine                      	0x00007fff4151ce1d glBufferSubData_Exec + 785
3   org.blenderfoundation.blender 	0x0000000113e6b45d blender::gpu::GLUniformBuf::update(void const*) + 141
4   org.blenderfoundation.blender 	0x000000010e066a96 workbench_update_world_ubo + 726
5   org.blenderfoundation.blender 	0x000000010e068f23 workbench_engine_init + 115
6   org.blenderfoundation.blender 	0x000000010e039845 drw_engines_init + 165
7   org.blenderfoundation.blender 	0x000000010e03835a DRW_draw_render_loop_ex + 602
8   org.blenderfoundation.blender 	0x000000010e7b4698 view3d_main_region_draw + 136
9   org.blenderfoundation.blender 	0x000000010e3647e0 ED_region_do_draw + 336
10  org.blenderfoundation.blender 	0x000000010df0009d wm_draw_update + 1741
11  org.blenderfoundation.blender 	0x000000010defdd20 WM_main + 48
12  org.blenderfoundation.blender 	0x000000010db146ba main + 890
13  libdyld.dylib                 	0x00007fff70a63cc9 start + 1

..." to Infinity and Beyond"
===========

Happened when I was switching from Object to Edit mode. First time and unexpected as never a problem before. I suspect prior switching the views from EEVEE then Radeon ProRender and finally Cycles made this happen. I have actually had very few crashes despite all the anomalies I get daily using a non-CUDA GPU. So good luck with this and I wouldn't spend too much time on it unless others are having the same crash.

Event Timeline

Paul Muns (dznwks) created this task.Oct 7 2020, 9:17 PM
Ankit Meel (ankitm) updated the task description.Oct 8 2020, 9:09 AM
Richard Antalik (ISS) changed the task status from Needs Triage to Needs Information from User.Oct 9 2020, 4:08 PM
Richard Antalik (ISS) added a subscriber: Richard Antalik (ISS).

Can you reproduce this crash? Without exact steps to reproduce we won't be able to do much here.

Germano Cavalcante (mano-wii) closed this task as Archived.Oct 9 2020, 4:08 PM
Germano Cavalcante (mano-wii) claimed this task.
Germano Cavalcante (mano-wii) added a subscriber: Germano Cavalcante (mano-wii).

Thanks for the report, but unfortunately this can't be triaged as a complete bug report.

For the development team to be able to help, there needs to be reproducible steps (start blender, press this, then that and crash).

The crash log indicates that the crash happened in the OpenGL driver. But we don't have enough information to know why it crashed.

Many bugs are fixed between the official releases. Please try the latest development snapshot of blender: https://builder.blender.org/download

A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports

Germano Cavalcante (mano-wii) mentioned this in T101632: Combing particle hair crashes Blender.Oct 5 2022, 10:15 PM