System Information
Operating system: Windows-10-10.0.16299-SP0 64 Bits
Graphics card: GeForce MX150/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30
Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: rB0330d1af29c0
Worked: (newest version of Blender that worked as expected)
Short description of error
The bevel operation (Vertex) flip the face orientation/Normal.
Exact steps for others to reproduce the error
- Add a single vertex.
- Apply screw modifier (For bottle making)
- Goto edit mode and make some extrusion of vertex in upward direction.
- Now select any middle vertex and press "Ctrl+Shift+B" to bevel it. (Problem starts here)
- Enable face orientation from overlays and you will see the beveled vertices will show incorrect face orientation.
I know i can apply the screw modifier and correct it but it will ruin the Non-destructive approach.
My suggestions:
Just like blender implemented weld modifier even there is an option for merge vertices, a similar type of modifier can be implemented for correcting normals. 3ds max already have "smooth" modifiers to tackle such situation.