System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-11-24 16:32, hash: rBe922dd7d8a30
Worked: -
Short description of error
Using combine RGB/XYZ or Nodegroup linked to Eevee's principled BSDF SSS radius produces incorrect results.
The radius of SSS changes slightly, but it still retains the overall color defined in the default value of the principled BSDFs SSS radius (provided the external values aren't extreme).
Cycles seems to handle it correctly.
Edit: Apparently It's a know limitation of Eevee and shader nodes.
Exact steps for others to reproduce the error
Open attatched blend file, switch to rendered mode, compare Cycles and Eevee results.
