Maniphest T84561

sculpting a multires with a armature modifier in a pose is broken
Closed, Duplicate

Assigned To
None
Authored By
Diogo Valadares Reis dos Santos (DiogoX2)
Jan 10 2021, 12:06 AM
Tags
  • BF Blender
  • Sculpt, Paint & Texture
Subscribers
Diogo Valadares Reis dos Santos (DiogoX2)
Philipp Oeser (lichtwerk)

Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.14757 Core Profile Context 20.12.1 27.20.14501.28009

Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2021-01-08 23:19, hash: rB9c074548165a
worked: it has been in blender for a long time, I already reported it but I wasn't able to reproduce it consistenly at the time

Exact steps for others to reproduce the error

if you have an object that has an armature modifier and sculpt on it, once you leave sculpt mode the armature pose gets "baked" into the multiresolution.

also it seems that it may only happen after you ctrl-z (maybe thats why I couldn't reproduce it before as it was a missing step)

Event Timeline

Diogo Valadares Reis dos Santos (DiogoX2) created this task.Jan 10 2021, 12:06 AM
Diogo Valadares Reis dos Santos (DiogoX2) added a project: Sculpt, Paint & Texture.Jan 10 2021, 12:11 AM
Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Jan 19 2021, 1:52 PM
Philipp Oeser (lichtwerk) added a subscriber: Philipp Oeser (lichtwerk).Jan 19 2021, 1:59 PM

This has actually been reported before, see T76936: Mesh shape amended upon undoing in sculpt mode, with Armature & Multires modifiers enabled, will merge these reports.