Maniphest T84955

crash while rendering
Closed, Duplicate

Assigned To
None
Authored By
suraj (justme)
Jan 22 2021, 9:00 AM
Tags
  • BF Blender
Subscribers
Robert Guetzkow (rjg)
suraj (justme)

Description

PLEASE REPLY AS SOON AS POSSIBLE AND PLEASE HELP ME RESOLVE MY ERROR

System Information
Operating system: Windows 10 home
Graphics card: Nvidia GeForce RTX 2060, Version: 3.20.5.70, Driver Version: 460.89

Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen): 2.90.1
Worked: (newest version of Blender that worked as expected)Did not try any other

Short description of error
When i finished my modeling then switched to render mode to better work with the materials but as i went on with my materials' assigning blender crashed without any error message. But then i tried to resume my work again but happened the same. Then tried to hit render image without even finishing with my materials IT CRASHED AGAIN :(
this is the file creating errors

Here are the files i got after running debug.cmd tool

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

  1. Switched to render mode to better work with materials
  2. While working on materials blender crashed without any error message
  3. If not crashed while being in render mode then crashes as I hit the render image mode

Event Timeline

suraj (justme) created this task.Jan 22 2021, 9:00 AM
suraj (justme) updated the task description.
Robert Guetzkow (rjg) added a subscriber: Robert Guetzkow (rjg).

Please update to Blender 2.91.2.

suraj (justme) added a comment.Jan 23 2021, 11:55 AM

will optix work in 2.91.2 ?
And by the way thank you very much for the help, thanks a lot.

Robert Guetzkow (rjg) added a comment.Jan 23 2021, 11:59 AM

@suraj (justme) Yes, it should. If it doesn't, then please create a new report.

suraj (justme) added a comment.Jan 23 2021, 12:11 PM

sorry to disturb you again but i got i more problem.
when i was trying to render the same file by disabling the optix denoiser then it rendered but the problem was that the objects which i made hidden by clicking over that little eye icon were displayed in the render. what possibly went wrong?

Robert Guetzkow (rjg) added a comment.EditedJan 23 2021, 12:24 PM

The eye icon only hides the object in the viewport. You need to click on the filter icon and then on the camera icon in the drop down to display the restriction toggle to disable the display in render. There are many questions similar to yours on Blender's Stack Exchange.

If you need help learning or using Blender, please post a question on one of our community websites, for instance Blender's StackExchange, blenderartists.org or the #support channel on Blender chat.

suraj (justme) added a comment.EditedJan 27 2021, 5:47 AM

Hi Robert. I have i query please help me solving it. And it is i want to know how to make i solid mesh to work with when i have used say array modifier to design an object. Because when we use array modifier it just makes the same object visible the number of times we want it to, it does not create a duplicate of it.
Like in the file attached i have made a chocolate bar by using array modifier but when i switch to edit mode it only shows the 1 editable piece which i made initially not those made by using array modifier.
Check this:


and 1 more thing can i make the changes permanent like if i created the cheese using spheres and boolean modifier and now after getting my cheese ready is there any way so that i delete the spheres and the cheese remains intact as it was.

Robert Guetzkow (rjg) added a comment.EditedJan 27 2021, 9:56 AM

@suraj (justme) As I wrote in my previous comment, if you need help learning Blender, please post your questions on one of our community websites. The bug trackers is for bugs only.