System Information
Operating system: macOS 11.2 Big Sur
Blender Version
Broken: 2.81 – 2.93
Worked: 2.80
Short description of error
The “Scale” vector in the Shader Editor’s Mapping node has an incorrect default value of (0, 0, 0). In Blender 2.80, the default value is (1, 1, 1) which makes much more sense for the mapping’s scale.
Exact steps for others to reproduce the error
- Add a “Mapping” node in the Shader Editor. The “Scale” vector has an initial value of (1, 1, 1).
- Right-click on the “Scale” vector and choose “Reset All to Default Values”.
- The vector resets to (0, 0, 0).