Maniphest T85561

Datablock pinning doesn't work with bone constraints
Closed, Duplicate

Assigned To
None
Authored By
Matthew Wiebe (cerebral_malfunction)
Feb 11 2021, 11:41 PM
Tags
  • BF Blender
Subscribers
Matthew Wiebe (cerebral_malfunction)
Philipp Oeser (lichtwerk)

Description

Blender Version
Broken: version: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash: rB5be9ef417703

This new pushpin button in the Properties window is wonderful! Been using it a lot for mechanical rigging, so nice to always have something available without selecting it.

However, it doesn't work with bones. I select armature, go into pose mode, select a bone, open it's bone constraints in the properties window and press the pushpin, hoping to have those constraints pinned so I can debug other parts of the rig and have access to a particular constraint. But instead the bone constraint tab continues to follow bone selection. This isn't expected behaviour is it? Not sure what the point of the pushpin button is in the bone constraint tab if not to pin a bone?

Event Timeline

Matthew Wiebe (cerebral_malfunction) created this task.Feb 11 2021, 11:41 PM
Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Feb 12 2021, 9:52 AM
Philipp Oeser (lichtwerk) added a subscriber: Philipp Oeser (lichtwerk).

Confirmed, checking

Philipp Oeser (lichtwerk) added a comment.Feb 12 2021, 10:05 AM

Sorry for the backflip, but bones are no IDs, and the pinning is just for IDs.

There is a ctually a TODO task to make this work, see T48461: Pinning Bones/Constraint Tabs in Properties Editor doesn't work but to be brutally honest, I dont think this will be implemented anytime soon.
Will merge these two tasks, thx again for the report!

Philipp Oeser (lichtwerk) closed this task as a duplicate of T48461: Pinning Bones/Constraint Tabs in Properties Editor doesn't work.Feb 12 2021, 10:06 AM