Maniphest T85672

Some modifiers remove Image Editor Texture Paint UV's
Closed, Duplicate

Assigned To
None
Authored By
Jonathan Lampel (jonathanl)
Feb 15 2021, 11:59 PM
Tags
  • BF Blender
Subscribers
Jonathan Lampel (jonathanl)
Philipp Oeser (lichtwerk)

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: version: 2.92.0 Beta, branch: master, commit date: 2021-02-11 16:22, hash: rB314525b8cfae

Short description of error
Some modifiers such as Bevel and Triangulate cause UV's in the Image Editor to disappear.

Exact steps for others to reproduce the error

  1. With the default scene, switch to the Texture Paint workspace.
  2. Notice the UV's in the Image Editor
  3. Give the default cube a Bevel or Triangulate modifier
  4. Update the Image Editor by zooming in or out or toggling overlays
  5. Notice how the UV's are no longer shown

On a similar note but not necessarily related to this bug (though maybe it's a clue?), it's interesting that refreshing the image editor in some way is needed to update the UV display in cases where it does work (such as when adding a subdiv modifier) but that is not true of the UV editor with Modified Edges enabled where the feedback is immediate.

Event Timeline

Jonathan Lampel (jonathanl) created this task.Feb 15 2021, 11:59 PM
Philipp Oeser (lichtwerk) added a subscriber: Philipp Oeser (lichtwerk).Feb 16 2021, 9:56 AM

This has been reported before, see T76357: Missing UV Islands / Image Editor / Some generative modifiers (bevel, skin, triangulate, wireframe).
Will merge these tasks and update with additional info.