System Information
Operating system: Windows 10
Graphics card: NVIDIA GeForce GTX 950
Blender Version
Broken: 2.92.0
Worked: ?
Short description of error
For some reason, whenever an object is disabled in viewport, its keyframes (in all animation editors) disappear as well. I'm still able to select the object in Outliner, but the keyframes don't display anymore unless it's enabled in viewport. This is especially unfortunate when I'm trying to animate viewport/render visibility for an object and the keyframes disappear the moment I slide them into a position where the object is currently disabled - making me go to a different place in timeline where it's on again, select it, and move the keyframes again. Obviously I could just animate the "render visibility" of it but then I don't get the visual feedback when making preview renders in viewport.
Exact steps for others to reproduce the error
- Open default scene.
- Select cube, create any keyframes for it (easiest just to turn on Auto key and move it a couple times in different spots on the Timeline)
- Disable the cube in viewport (in Outliner)
- Now the cube's animation has also disappeared.
