System Information
Operating system: Windows 7 64 bit
Graphics card: nvidia geforce GTX 1080
Blender Version
Broken: 2.92.0, Hash: 02948a2cab44
Short description of error
When the world background is transparent, and the bloom effect is enabled, rendering an emissive material works as expected, but when saving the render result the saved image is not correct ("PNG" and "TIFF" formats) the openEXR format works fine.
But if i change the alpha to "None" The color information is actually there.
Exact steps for others to reproduce the error
- Open the attached blend file.
- Render (F12).
- Save the image, PNG with RGBA.
- Open the saved image. It doesn't look like the rendered image.

