System Information
Operating system: Linux-5.8.0-53-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: AMD RAVEN (DRM 3.38.0, 5.8.0-53-generic, LLVM 11.0.0) X.Org 4.6 (Core Profile) Mesa 20.2.6
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-05-22 04:53, hash: rBf7b22fc3d271
Worked: (newest version of Blender that worked as expected)
Short description of error
First and foremost i must give a epilepsy WARNING - IF YOU ARE SENSITIVE TO FLASHING LIGHTS DO NOT TRY OUT THE STEPS BELOW.
If you activate walk/fly mode while in rendered mode and there is volume object in the scene the object will exhibit a weird twitching behavior even if you remain still i.e do not use your mouse or keyboard after activating walk/fly mode.
Exact steps for others to reproduce the error
- Delete cube.
2)Add Suzanne monkey
3)Add a empty volume object
4)Add a Geometry node modifier on the volume object.
5)Add a 'Points to volume' node in the modifier
6)Add a object info node and select Suzanne as the target.
7)Connect the 'geometry' socket of the newly added object info node into the points to volume node.
8)Switch to rendered mode
- Go into walk/fly mode, by default the hotkey is shift + ~
- Observe a weird blinking/twitching behavior.
A similarish behavior can also be observed with soft shadows.