Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.59
Blender Version
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: rB84da05a8b806
Worked: (newest version of Blender that worked as expected)
Short description of error
I want to bake an Emitter particule animation with the option "Disk cache" enabled, so I could use the External storage to run it later.
When I check "external" and select the folder where the bake is, it does not work. Blender detect the points but I have only a single spread of particules emitted, but they last till the end of the animation.
Exact steps for others to reproduce the error
Create new Blender file.
Add a plane.
Add a particule system and set it to "Emitter".
Leave the defaut parameters and go to "Cache" section.
Save the file.
Rename the cache with for example "test".
Select "Disk cache" and then Bake all dynamics.
Once the bake is finished, check "External" and select the folder. *
Check the cache step and run the animation