Maniphest T89622

Bevel on tight corner limitation
Needs Information from Developers, Normal

Assigned To
None
Authored By
muhamad wicaksono (hirvi_jk)
Jul 3 2021, 6:04 AM
Tags
  • BF Blender
  • Modeling
Subscribers
Aaron Carlisle (Blendify)
Germano Cavalcante (mano-wii)
Henrik Dick (weasel)
Michael Klement (zaha)
muhamad wicaksono (hirvi_jk)

Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 960M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40

Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: rB1b8d33b18c2f
Worked: (newest version of Blender that worked as expected)

Short description of error
Beveling on this kind of shape where 2 round corners intertwined is almost imposible without some apparent artifact.

Exact steps for others to reproduce the error
Create a shape with 2 round corners and then bevel those corners.

here is example file.

Event Timeline

muhamad wicaksono (hirvi_jk) created this task.Jul 3 2021, 6:04 AM
Henrik Dick (weasel) added subscribers: Aaron Carlisle (Blendify), Henrik Dick (weasel).Jul 3 2021, 12:43 PM

This is a known issue. It's there because it's really really hard to handle in code. For users there is ways to get around it using booleans or modelling by hand.

@Aaron Carlisle (Blendify) I searched through the docs but it seems nobody added a note on this there, yet. Maybe a known limitation section or a box at clamp overlap could be added?

Pratik Borhade (PratikPB2123) changed the task status from Needs Triage to Needs Information from Developers.Jul 4 2021, 2:38 PM
Germano Cavalcante (mano-wii) added a project: Modeling.Dec 6 2021, 6:46 PM
Germano Cavalcante (mano-wii) mentioned this in T93616: Bevel Modifier Overshoots/Explodes the Mesh.Dec 6 2021, 6:49 PM
Germano Cavalcante (mano-wii) merged a task: T93616: Bevel Modifier Overshoots/Explodes the Mesh.
Germano Cavalcante (mano-wii) added subscribers: Michael Klement (zaha), Germano Cavalcante (mano-wii).