System Information
Operating system: Linux-5.8.0-59-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: GeForce GTX 560/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.143
Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: rB1b8d33b18c2f
Short description of error
As per usual procedure of chasing out rigged character twitches (rest pose differences from edit pose), I've stumbled upon one that seems to have nothing but bone configuration as the source.
Chain of Bones in particular coordinates produces an offset at the last bone tail when switching to/from edit mode (constraints/animation erased).
It was a longer bone chain but those not affecting the result were deleted.
Recreating bones from scratch in identical coordinates/rolls produced the same offset but in another direction.
Calculation precision insufficiency?
Exact steps for others to reproduce the error
- Open,
- Switch to/from Edit/Pose or Edit/Object modes.