Maniphest T91194

Keyed rendering differs from the viewport
Confirmed, NormalKNOWN ISSUE

Assigned To
None
Authored By
Petri Kapiainen (Petri)
Sep 5 2021, 2:12 PM
Tags
  • BF Blender
  • Nodes & Physics
Subscribers
Dalai Felinto (dfelinto)
Evan Wilson (EAW)
Petri Kapiainen (Petri)
Philipp Oeser (lichtwerk)

Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.14757 Core Profile Context 20.12.1 27.20.14501.28009

Blender Version
Broken: version: 2.93.3, branch: master, commit date: 2021-08-17 18:30, hash: 8b80d19f3641, type: release
Worked: n/a

Short description of error
When using keyed between two objects, the render output is something else than is visible on the viewport.

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]

  1. Start Blender
  2. Remove square
  3. Add UV sphere
    1. Move it:
      • g / y / -8
  4. Add plane
  5. Add particle
    • Emission: Start 5
    • Emission: End 85
    • Velocity: Normal 0,5 m/s
    • Render: Render as object
      • Instance Object: Plane
    • Field Weights: Gravity: 0
  6. Duplicate sphere to Sphare.001 (Ctrl+d)
    1. Move it:
      • g / y / 16
  7. On the particular
    1. Make a single-user copy (by pressing [2] on the settings section)
      • Emission: Start 45
      • Emission: End 120
      • Physics: Physics Type: Keyed
      • Relations:
        • Sphere: particle-system
        • Sphere.001: particle-system
  8. Move the camera to see both balls
  9. Go to frame 71
  10. Render the frame
  11. Done

On the viewport I have the following:

And the rendered output looks like following:

Comment

I already reported on the previous version:
Case T87782: Keyed rendering differs from the viewport
But I was not quick enough :)

I still believe, this is so called low-hanging fruit as on the viewport this looks correct and expected. But only when doing the rendering, this problem appears.

Edit:
Baking the dynamics is tested as it was proposed earlier: no help.

best regards
Petri

Related Objects

Mentioned Here
T80680: Keyed Particle Physics Incorrectly Rendered Under Eevee and Cycles, but Correctly Rendered in Viewport Render
rB8b80d19f3641: Fix T88552: Cycles changing Render Passes in viewport does not work

Event Timeline

Petri Kapiainen (Petri) created this task.Sep 5 2021, 2:12 PM
Petri Kapiainen (Petri) updated the task description.Sep 5 2021, 2:16 PM
Aaron Carlisle (Blendify) added a project: BF Blender.Sep 5 2021, 6:13 PM
Aaron Carlisle (Blendify) changed the subtype of this task from "Design" to "Report".
Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Sep 6 2021, 9:25 AM
Philipp Oeser (lichtwerk) added a project: Nodes & Physics.
Philipp Oeser (lichtwerk) added a subscriber: Philipp Oeser (lichtwerk).

Can confirm now.

Evan Wilson (EAW) added a subscriber: Evan Wilson (EAW).Sep 6 2021, 10:19 PM

Duplicate of T80680, but much easier to understand example in this one.

Dalai Felinto (dfelinto) changed the subtype of this task from "Report" to "Known Issue".May 9 2022, 3:17 PM
Dalai Felinto (dfelinto) added a subscriber: Dalai Felinto (dfelinto).

Thanks for the report. Marking this as known issue since it depends on the old particle settings which is end of life.