System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.14757 Core Profile Context 20.12.1 27.20.14501.28009
Blender Version
Broken: version: 2.93.3, branch: master, commit date: 2021-08-17 18:30, hash: 8b80d19f3641, type: release
Worked: n/a
Short description of error
When using keyed between two objects, the render output is something else than is visible on the viewport.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
- Start Blender
- Remove square
- Add UV sphere
- Move it:
- g / y / -8
- Move it:
- Add plane
- Add particle
- Emission: Start 5
- Emission: End 85
- Velocity: Normal 0,5 m/s
- Render: Render as object
- Instance Object: Plane
- Field Weights: Gravity: 0
- Duplicate sphere to Sphare.001 (Ctrl+d)
- Move it:
- g / y / 16
- Move it:
- On the particular
- Make a single-user copy (by pressing [2] on the settings section)
- Emission: Start 45
- Emission: End 120
- Physics: Physics Type: Keyed
- Relations:
- Sphere: particle-system
- Sphere.001: particle-system
- Make a single-user copy (by pressing [2] on the settings section)
- Move the camera to see both balls
- Go to frame 71
- Render the frame
- Done
On the viewport I have the following:
And the rendered output looks like following:
Comment
I already reported on the previous version:
Case T87782: Keyed rendering differs from the viewport
But I was not quick enough :)
I still believe, this is so called low-hanging fruit as on the viewport this looks correct and expected. But only when doing the rendering, this problem appears.
Edit:
Baking the dynamics is tested as it was proposed earlier: no help.
best regards
Petri