System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.31
System Information (@Alaska (Alaska)):
Operating system: Linux-5.10.0-8-amd64-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.63.01
Blender Version:
Broken version: 2.93.4, branch: master, commit date: 2021-08-31 09:23, hash: rBb7205031cec4
Broken version: 3.0.0 Alpha, branch: master, commit date: 2021-09-18 19:45, hash: rBbdbc7e12a02e
Worked: Unsure
Short description of error:
I've been Rendering a 3000 frames animation and some frames look like this:
or this:
@Alaska (Alaska) :
Upon further investigation it seems that the cause for this issue is a combination of Persistent Data, Motion Blur, and the rotation of the object which is causing this issue. If Persistent Data is off, the issue goes away. If Motion Blur is off, the issue goes away. If the rotation animation is removed from the affected objects, then the issue goes away.
Exact steps for others to reproduce the error:
Take one of these files and render out the animation and look at the final frames:
Steps to reproduce are as follows accord to @Alaska (Alaska)
- Create a scene with an object.
- Enable Auto key frames.
- Select the object and press Play on the timeline.
- Start rotating the object by press R and moving your mouse, then take a short pause (half a second maybe), then move your mouse again to rotate again. Keep doing this until you're at the end of the time line.
- Render the scene in Cycles with Persistent Data and Motion Blur enabled and observe that some frames have artifacts, generally when rotation starts.



