System Information
Operating system: Win 10
Graphics card: GTX 1080ti
Blender Version
Broken: 2.93.4/ 2.93.5 / 3.0 alpha
Worked: -
Short description of error
I created a "radial array" geometry node group and have given object "B" this modifier.
Object "A" is being instanced via this node group into a radial array.
When toggling the edit mode on the "B" object, Blender crashes.
Blender does not crash, if i disconnect the normal map socket from the material used on object "A".
Exact steps for others to reproduce the error
Open the blend file and press "tab". (object "B" is preselected).
Blender should crash now.
To not have it crash, disconnect the normal socked in the material.
(I added annotations in the shader editor to highlight the connection.)
I hope thats all, thank you for being awesome :)
